package edu.metrostate.capstonediner;

public class Background extends GamePart{
	public Background() {
		x = 0;
		y = 0;
		layer = Constants.BACKGROUND_LAYER;
		width = Constants.SCREEN_WIDTH;
		height = Constants.SCREEN_HEIGHT;
		texture = Constants.BACKGROUND_TEXTURE;
		hitPoints = 1;
		pointValue = 0;
	}
	
	public void collisionEffect(GamePart collided, Game game) {
		//Nothing in the foreseeable future should be colliding with the background
	}
}
